Dark Arena

http://www.romaccess.com/images/boxart/gba/32579_1307174689.jpg

Developer : Graphic State
Publisher : Majesco Games
Genre : Action
Platform : GBA
Release date : 18 January 2002


Description
Dark Arena was the first FPS to be announced for the Game Boy Advance, but it wasn't even close to being the first one released. And while its level of quality is comparable to that of its contemporaries, it's by no means the novelty it was when prior to its release. The game's sprite-based engine (think Doom and Wolfenstein 3D) facilitates the sort of gameplay you've come to associate with classic PC shooters, and if you haven't already experienced it on the handheld, seeing it happen on your GBA screen is pretty neat. If you've never played this sort of game and you're used to more modern stuff, prepare for a scaled-back experience--since the game's engine is essentially tricking you into thinking it's rendering everything in 3D, you aren't going to be able to move like you do in games such as GoldenEye and Halo. Your aim rests on a fixed axis, so you can essentially shoot things only directly in front of you. The actual mission design is similarly scaled back; it all revolves around running, shooting, and unlocking doors with their respective keys. It's all very simple, and you can argue that this is suited to the platform. But with all the complex stuff being released for the GBA these days, it's becoming a little harder to swallow. 

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