Dynasty Warriors 6 REPACK

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Developer : Omega Force
Publisher : Koei
Genre : Action
Platform : PC Windows
Release date : 2 July 2009


Minimum configuration:
CPU: Pentium4 2.0GHz or above
System: Windows XP / Windows Vista / Windows 7
Memory: 512MB or more
Hard Disk: 13GB free space
Drive: DVD drive
Display: 640 * 480 or above resolution
Graphics: more than 128MB memory and supports DirectX 9.0c 3.0 3D graphics processor for more than support the function of the hardware shader (Hardware Shader)
Sound: DirectX 9.0c above

Recommended configuration:

CPU: Core 2 Duo, 2.4GHz or above
System: Windows XP / Windows Vista / Windows 7
Memory: 1GB or more
Hard Disk: 13GB free space
Drive: DVD drive
Display: 1280 * 720 or above resolution
Graphics: more than 256MB memory and supports DirectX 9.0c 3.0 3D graphics processor for more than support the function of the hardware shader (Hardware Shader)
Sound: DirectX 9.0c above
Description
This installment varies greatly from past games in the series. One of the game's key additions is the Renbu system, a new way for characters to build up their attack combos. In previous installments in the series, combos were affected by the quality of weapon the character was wielding, with more powerful weapons allowing characters longer, more elaborate and often more powerful consecutive attacks. The Renbu system replaces this system with a gauge that gradually fills as you perform attacks. Performing attacks and dealing damage to the enemy fills the Renbu gauge, eventually earning a new rank/level, while taking damage and not attacking for a time drops the gauge; if you take a lot of damage or go for a long time without inflicting damage then the gauge may even drop back down to the previous level. However even at Renbu Rank 1 characters will be able to perform non-ending combos on the enemy. Without unlocking Renbu Ranks 3 and Infinite from the skill tree though, players can only progress to Renbu Rank 2. (With the exception of the temporary Rank Infinity acquired temporarily by collecting a certain item on the battlefield.)

Another major addition is the skill tree, from which characters can earn higher Renbu Ranks, special abilities and improve their attributes. As the progression of the skill tree moves from left to right, those on the right side of the tree are harder to unlock than those on the left. Typically the one which unlocks Infinite Renbu is on the farthest right. In Dynasty Warriors 6 horses must now be unlocked by collecting saddles from boxes or beaten officers. These horses can gain levels, skills, and some can even change into the legendary Red Hare, although this is very rare.

Unique movesets for each characters have been largely reduced. Only characters who have Musou Modes receiving original movesets; the rest of the characters playable only in Free Mode have cloned movesets based on the Musou Mode characters with altered properties (with the exception of Xiao Qiao, who retains her fan moveset).

Dueling from Dynasty Warriors 4 returns, but has been revamped; duels now take place on the battlefield and the nearby soldiers will circle around the two fighters, and other officers may jump into the circle, as opposed to the duel taking place in an arena that appears out of nowhere.

Bases have been altered too; they are bigger and where, before, in order to open the outer gate to a base, the player had to defeat a defense captain, now they must simply break it down with attacks. There is also a new corporal unit which guards bases. Defeating troops and corporals within the base reduces the base's defense. When the defense of the base drops to zero, the player has claimed the base. However, defeating the corporal is worth defeating 20 troops while defeating the guard captain will automatically capture the base.

Two new 'innovations' to the series are the abilities to swim and climb ladders. The ladder means that the player can now climb onto castle battlements in scenarios such as the Battle of Hu Lao Gate, and dispose of enemy ballistas and the new 'guard' unit. The first ties in with the improvements to enemy AI, allowing them to travel across rivers and other bodies of water in order to attack you or allied bases. Swimming is now a part of scenarios such as the Battle of Fan Castle.

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